As the user is core of any digital transformation, it is of great importance to provide the right training as well as education around new / 3D technology. I provide software training and consultation on how and when you can use 3D technology in your process. While I normally create bespoke training agendas for my clients, they usually all contain a basic introduction, fun practices and bespoke garment creation/visualisation. I teach CLO3D, V-Stitcher and Lotta.
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How to get from here to there?
There are a lot of things which determine the realism of 3D apparel. Down the road your eyes will adapt to reading and interpreting 3D as well as judging its quality – depending on what kind of quality you are going for (you might not need photorealism at all points in your process – post to follow). Just to name a few things that I learned to look at more closely over the years:
- materials. materials have physical and visual properties which are handled differently depending on the software you choose.
- geometry. the geometry of a 3D model consists of every dot, every edge, every polygon. The amount of details has an effect on both the realism as well as your software’s performance while you actively work on it.
- light and camera. light definitely has an enormous effect on an image’s realism. Light and shadows can emphasize a product’s design, USP, special technologies – you name it. By choosing a favorable camera angle you can add focus to the marketable features and highlight it from the very best angle.
- rendering. a strong render engine better calculates and eventually visualizes your image, hence has a very strong influence on the final visual outcome.